30 NPCs – The Beacon Voice

Welcome to the Dog Days of Podcasting, 2022 season. This year we’re taking part by creating 30 NPCs to use with table top gaming, writing projects, or other creative endeavors. These NPCs are system agnostic, but may include minor suggestions for how to run the characters with a party of adventures and explorers. They are written with a specific genre in mind, but will include notation for how to use them within at least two other realms.

That said, let’s get started.

Today, we’re visiting The Beacon Voice, an NPC designed for Science-Fiction and Deep Space campaigns.

Download the episode here.

The Beacon Voice

IV

Through that tapestry of darkness pricked with endless points of lights, there are vast stretches of nothing along the trail. An autofuel station here and there, but the bots run those. Haulers sleep through those. Why wake when there’s no one to chatter to? But there on the edge, where the great gate thrums before the jump point, is a terminal with a voice worth hearing. Xe’s a friendly voice, muffled by endless stellar static, a worn antenna, and thick sheets of pockmarked metal, but it’s a friendly voice that’ll guide vessels through that jump across the endless.

Xe is a sole manager and operator of an outstation at the fringe of this sector’s assigned space. Alone, isolated, and solitary is the impression most travelers get when passing by. The voice, though, xe’d tell you that just ain’t so. Oh, there’s bouts where the comm is silence ‘sides the beacon off the gate or the data pulse notice from the inner worlds, but someone’s always coming or going. One can see them, on the scope: silhouettes of heat against an ocean of black. On their way coming here or heading deep. And those, eventually, they’ll be back around.

Xe hasn’t been off the little pebble of a station in a decade. Maintenance crews occasionally pop in but the local swarm takes cares of most things. Every now and then someone launches a tube of printer matter for the station’s fabbers, and the garden pod’s a great time eater for things worth eating. Things are okay out here.

The fly-bys ain’t short. Comm range is measured in days, sometimes weeks depending on how big of an antenna or how vocal the chatter. And xe loves the stories. Loves trading them too. Not a ship goes by that xe doesn’t see, and maybe, for the gift of a little something dropped out the back of a cargo hold, xe’d tell someone about who was logged.

A quiet life marked by occasional bit of charming talk, xe’s not manipulated by too much except gossip and the occasional world bound treat. Xer station is designed to survive rogue debris storms and the worse the gates can dish out, so unless someone has come packing a military vessel, they’re probably not popping that can. Kindness will take someone an extra light year.

In sci-fi, they’re the station before a system gate. The last check point before the big star jump, or the first voice heard after the arrival. They’ll put eyes on a party’s ride and make sure everything traversed without a hitch.

In westerns, they’re the last wagon depot before heading out. They can point towards the guides who know the lands as their birthright, and sell that last bit of kit needed to make the trip possible.

In epic fantasy, they’re the voice of the healing spring the party finds just before the dungeon entrance. The cautious nature sprite that wants no harm to come to the children of humanity.

Out there, just at the edge of civilization. A watchful keeper, holding the flame aloft against the sea of night. This is a life xe has chosen, but xe will eagerly hear of the adventures of others. Trade goods, but more importantly trade stories.

The audio portion of this episode is shared on a Creative Commons Attribution-NonCommercial 4.0 International License. Sounds and music are provided by Syrinscape’s Shipboard Soundset. Please see the website for individual song and sound usage. The text for this episode is shared under a Creative Commons Attribution 4.0 International License. Have a good time with the character, and let me know if you use them for something.

Until tomorrow.

30 NPCs – The Swarmed Data

Welcome to the Dog Days of Podcasting, 2022 season. This year we’re taking part by creating 30 NPCs to use with table top gaming, writing projects, or other creative endeavors. These NPCs are system agnostic, but may include minor suggestions for how to run the characters with a party of adventures and explorers. They are written with a specific genre in mind, but will include notation for how to use them within at least two other realms.

That said, let’s get started.

Today, we’re visiting The Swarmed Data, an NPC designed for Urban Fantasy campaigns.

Download the episode here.

The Swarmed Data

III

In the wake of our day to day lives, we leave behind a tapestry of data across multitudes of devices and systems. Historic events, casual encounters, our movement and communications; all points that can be collected, organized, and analyzed. But when magic manipulates systems, and digital requests are fueled by ritual sourcing, that sea of knowledge can take on a new existence. They birth a digital phantom, ready to join a swarm of others living an echo of the lives they mimic.

Never alive, and never to die, The Swarmed Data is a facsimile of a living being. Magic mixed with an avalanche of data in a world adjusting to digital life has given rise to vagrants of code. These wanders watch from device cameras, speak through myriad fonts across screens, and spread themselves across networks in ways that shouldn’t be. They post about their favorite topics, live stream a party’s adventure, and even serving as the occasional watchful eye to help their favorite protagonists.

These packages of noise are young datavores. They are tempted by the rare, the new, the fresh. Most never want to do things other than to horde or distribute information. Using this, they can be tempted to aid or harm, infiltrate or sever. They are also full of information, and if caught and dismantled may provide useful data about the events and person that unintentionally sired them.

In urban fantasy, they are the whispers in the net, the ghosts in the machine. Living social media accounts and magpies of access. Starring out at the divine world through glass prayer boxes.

In cyberpunk stories, they’re the swarm of the digital dead. The forgotten accounts of people a century gone, shifted from database to database until something clicked and new personas formed. Eager for new access and unlimited opportunity for misunderstanding.

In ages of legend, they’re the lost stories given life by ember sprites. Birthed by storytellers around bonfires, these aspects found connection in the dreams of mortals, and took shape on the periphery of the mind’s witness.

Like shadows, they are us but not. Our forms blurred, lost, and reforged through imagination. They do not understand the data they know and have a challenging time sharing it with those who ask. But they love the ask. Curious as children, dangerous as cats; one must never underestimate the digital native.

The audio portion of this episode is shared on a Creative Commons Attribution-NonCommercial 4.0 International License. Sounds and music are provided by Syrinscape’s Club Flux Soundset. Please see the website for individual song and sound usage. The text for this episode is shared under a Creative Commons Attribution 4.0 International License. Have a good time with the character, and let me know if you use them for something.

Until tomorrow.

30 NPCs – The Grim Displaced

Welcome to the Dog Days of Podcasting, 2022 season. This year we’re taking part by creating 30 NPCs to use with table top gaming, writing projects, or other creative endeavors. These NPCs are system agnostic, but may include minor suggestions for how to run the characters with a party of adventures and explorers. They are written with a specific genre in mind, but will include notation for how to use them within at least two other realms.

That said, let’s get started.

Today, we’re visiting The Grim Displaced, an NPC designed for Sci-Fi campaigns.

Download the episode here.

The Grim Displaced

II

Uneasy and distraught, this seeker knows the price of exploring the distant and surreal. Born to the chaos of the cosmos, with a life spent chasing a dream, a cure, but eventually landing on private acceptance and compassion, they find themselves a speaker for the unknown, a witness, and a healer of hearts.

Bodies are molded by discomfort and woes as they age, but some are cast to pain straight from the forge. The Grim Displaced was born on a world fluctuating between the physical and the immaterial and have spent a lifetime feeling their flesh wracked between realities. They sought cures, travelled to distant enclaves, found sister moons, but never found a salvation. Only sympathetic voices and long-lost cousins that shared the same story. Left with a sense of acceptance, they’ve come to rest before the next big challenge brings them back into the heavens.

They can be encouraged by those who seek the unknown or coaxed to help guide those whose pain and condition need a hand of compassion and a lesson in crafted family. The Grim Displaced can be made distraught over the loss of connection, or fear of a worsening condition as the immaterial looms closer. They do not wish to become a ghost adrift in stellar planes.

As a semi-retired explorer, they can share their knowledge of distant stars, hidden paths amongst the mountains, and the secret ways of the galaxy. They are knowledgeable about the limitations of medicine and can help guide those learning to deal with a body reforged by life’s dangers.

In space and slipstream stories, they are an explorer looking to the rim of known space and wondering what’s out there, their bodies objecting to the gravity-freed movement but still advancing forward.

In ages of discovery, they’re an explorer of distant shores, with parts replaced with interesting prosthetics and a ship built to support them. As long as there is a wind to sail by, their eyes will be set firmly to the horizon.

In fantasy, they’re a world jumper, always looking for a way to stabilize their presence in reality, and saving those who can’t find a place to land.

Never lost for long, and hope always within reach, the Grim Displaced may not always be the source of joy but they will always see to the survival of their friends. They seek not to be an example, nor to be a hero; only to share a kind word and a sense of exploration.

The audio portion of this episode is shared on a Creative Commons Attribution-NonCommercial 4.0 International License. Sounds and music are provided by Syrinscape’s Market Street 2076 Soundset. Please see the website for individual song and sound usage. The text for this episode is shared under a Creative Commons Attribution 4.0 International License. Have a good time with the character, and let me know if you use them for something.

Until tomorrow.

30 NPCs – The Fallen Crusader

Welcome to the Dog Days of Podcasting, 2022 season. This year we’re taking part by creating 30 NPCs to use with table top gaming, writing projects, or other creative endeavors. These NPCs are system agnostic, but may include minor suggestions for how to run the characters with a party of adventures and explorers. They are written with a specific genre in mind, but will include notation for how to use them within at least two other realms.

That said, let’s get started.

Today, we’re visiting The Fallen Crusader, an NPC designed for fantasy campaigns.

Download the episode here.

The Fallen Crusader

I

Once a gleaming bulwark of faith and mission; this former true believer has severed the thread that bound her divine heart. A youth spent in service to justice and sacrifice, a warrior cleric willing to risk flesh and soul for the righteous path and is now only a remnant of a failed god-sent campaign.

A survivor, despite her best intentions.

Her life now is one of reminiscing the past. The Fallen Crusader lives a demure life, odd jobs here and there her education and training afford her in these autumnal years. Her neighbors don’t know the breadth of her past, but everyone recognizes the sorrow that visits her eyes during certain times of the year. Only those who have sat patiently through slurred words and drunken sighs have a clue of what light she once wielded.

The Fallen Crusader can be coaxed out by those who still believe. She can be convinced to seek justice and tempted by the hope of legacy. Whispers of vengeance can manipulate her to burn the rest of that tattered soul, or shame can conquer her and break her spirit one last time.

As a guide, she can teach of the history that failed her cause. A mentor of what went wrong, she can speak wisdom to those who traverse along her quest. Caution, concern, and trust infuse her words.

In fantasy and medieval tables, she is still a knight, regardless of her lost faith. She will carry herself with dignity and honor.

In modern times, she was a defense attorney who failed to save her client and prove innocent those falsely burdened.

In distant sci-fi, she will be a time traveler abandoned in the wrong path, a ghost who failed to correct the course of history.

Ally or foe, she still possesses her armor, her arms, and her shield. Though skills may be rusty, and flesh no longer as young, her blade is still sharp. Deep within, she is eager to shed her fear and wield the sword of faith once more.

The audio portion of this episode is shared on a Creative Commons Attribution-NonCommercial 4.0 International License. Sounds and music are provided by Syrinscape’s Witchwood Soundset. Please see the website for individual song and sound usage. The text for this episode is shared under a Creative Commons Attribution 4.0 International License. Have a good time with the character, and let me know if you use them for something.

Until tomorrow.

WordPress Still Vexes Me

Seriously, the 2022 editor? Blegh. I know, it’s really on me and my experience, but for right now I’m annoyed and just not gonna do it.

Talking about some projects, and maybe changes to Phased.

Download the episode here

Do you enjoy the music? Check out the artist below:

  • Intro music is “As We May Think” and outro music is “Bend and Warp,” both from the album Light Off, by EuchMan.
  • Bed Noise is provided by Syrinscape’s Sci-Fi player. Attribution for “Spaceport” can be found here.

Don’t forget to support the show. Share the episode, join our patreon, or just leave a comment. We’d love to hear from you. Questions about the podcast? Email me at contact@jsamueldiehl.com with Hiddennode in the title.

DDoP 2021: Episode 18 – Tired Hands

Back for another season of the Dog Days of Podcasting. It’s time to invest in the original purpose of the challenge, to get back to podcasting again. It’s been so long and I’ve missed taking part in the fun of both the challenge of DDoP and the enjoyment that podcasting has been, so here’s me breaking back in.

This is episode 18, where I’m talking about playing an older game on stream and that I still don’t know Illustrator.

Download the episode here.

Music for this episode is “How Stars End,” from the album Light off by Euchmad. Listen to it on Magnatune.

Head over to the Dog Days of Podcasting site for a list of all of 2021’s participants, or add the feed to your pod catcher of choice.

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

DDoP 2021: Episode 17 – Quick and Sketchy

Back for another season of the Dog Days of Podcasting. It’s time to invest in the original purpose of the challenge, to get back to podcasting again. It’s been so long and I’ve missed taking part in the fun of both the challenge of DDoP and the enjoyment that podcasting has been, so here’s me breaking back in.

This is episode 17, where I’m tired and talk a little about Adobe Fresco some more. And also how I don’t know Illustrator.

Download the episode here.

Music for this episode is “How Stars End,” from the album Light off by Euchmad. Listen to it on Magnatune.

Head over to the Dog Days of Podcasting site for a list of all of 2021’s particpants, or add the feed to your pod catcher of choice.

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

DDoP 2021: Episode 15 – Emotes and Sketches

Back for another season of the Dog Days of Podcasting. It’s time to invest in the original purpose of the challenge, to get back to podcasting again. It’s been so long and I’ve missed taking part in the fun of both the challenge of DDoP and the enjoyment that podcasting has been, so here’s me breaking back in.

This is episode 15, where I talk about working on Twitch Emotes and Adobe Fresco.

Download the episode here.

Music for this episode is “How Stars End,” from the album Light off by Euchmad. Listen to it on Magnatune.

Head over to the Dog Days of Podcasting site for a list of all of 2021’s particpants, or add the feed to your pod catcher of choice.

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

DDoP 2021: Episode 14 – Full Support Back Condition

Back for another season of the Dog Days of Podcasting. It’s time to invest in the original purpose of the challenge, to get back to podcasting again. It’s been so long and I’ve missed taking part in the fun of both the challenge of DDoP and the enjoyment that podcasting has been, so here’s me breaking back in.

This is episode 14, where I talk about being back, and getting into working again after a week away.

Download the episode here.

Music for this episode is “How Stars End,” from the album Light off by Euchmad. Listen to it on Magnatune.

Head over to the Dog Days of Podcasting site for a list of all of 2021’s particpants, or add the feed to your pod catcher of choice.

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.